Full Game Guide

Rules & Mechanics

Everything in Fantasy Monster League connects: fantasy scoring, packs, evolutions, puzzles, marketplace trading, and battle modes all feed the same monster collection.

Fantasy XI

1 GK + 10 outfield

Puzzles

Deposit extras for rewards

Battle Loadout

10 monsters + 5 skills + 5 subs

Turn Timer

45 seconds

Start Here

The Core Loop

01

Build Your Fantasy XI

Pick 1 GK and 10 outfield monsters in a valid football formation before the gameweek deadline.

02

Real Football Powers Cards

Goals, assists, saves, clean sheets, bonus, and form create the base score that powers each monster.

03

Collect, Trade, and Complete

Open packs, resolve duplicates, complete puzzles, trade in the marketplace, and grow your club.

04

Evolve Your Monsters

Use EVO chips before the deadline. Successful chips unlock manual evolution claims after scoring resolves.

05

Battle and Climb

Take your club into Campaign, Cup Runs, European Nights, and live PvP to earn rewards and climb leagues.

Gameweek Rules

Fantasy Scoring

Squad Lock

Fantasy uses an 11-monster squad: 1 GK plus one valid formation (3-3-4, 3-4-3, 3-5-2, 4-2-4, 4-3-3, 4-4-2, 4-5-1, 5-2-3, 5-3-2, 5-4-1). Once the gameweek deadline passes, that submitted squad is locked for scoring.

Base Score

A monster's base score comes from the connected real football performance for that gameweek. Goals, assists, saves, clean sheets, bonus, cards, minutes, and overall form drive the score.

Chemistry Bonus

Fantasy chemistry can add up to +3 points, but only if that monster played and did not blank. A monster with no minutes does not get chemistry early.

RarityFantasy MultiplierBlank PenaltyMeaning
Common1.00x0Base rarity
Rare1.10x-1Better weekly upside
Epic1.25x-2Strong fantasy multiplier
Legendary1.50x-3High reward, higher blank risk
Mythical2.00x-4Elite monster tier
Iconic2.00x-4Legend tier with elite battle value

Blank Rules

A blank only happens when the real player appears and scores 3 base points or fewer. If a player gets 0 minutes, it is not a blank. When a blank happens, the final score is the base score minus the rarity penalty. Multipliers and chemistry are skipped.

Example: a Legendary with 2 base points blanks. Final score is 2 - 3 = -1. The 1.5x rarity multiplier and any EVO multiplier do not apply.

Collection Rules

Cards, Packs & Rarities

PackSizeCostOdds
Starter6 cardsFreeC 100% / R 0% / E 0% / L 0% / M 0% / I 0%
Bronze4 cards500 coinsC 82.91% / R 12.99% / E 3.00% / L 1.00% / M 0.10% / I 0.01%
Silver5 cards900 coinsC 71.84% / R 17.96% / E 7.98% / L 2.00% / M 0.20% / I 0.02%
Gold6 cards1,800 coinsC 54.75% / R 24.89% / E 14.93% / L 4.98% / M 0.40% / I 0.05%
Mythical5 cards10,000 coinsC 14.21% / R 28.43% / E 28.43% / L 23.69% / M 4.99% / I 0.25%
Iconic6 cards25,000 coinsC 8.55% / R 42.75% / E 25.65% / L 8.55% / M 9.50% / I 5.00%
Skills Pack6 skills5,000 coinsC 54.75% / R 24.89% / E 14.93% / L 4.98% / M 0.40% / I 0.05%
Mega Skills Pack6 skills12,500 coinsC 8.55% / R 42.75% / E 25.65% / L 8.55% / M 9.50% / I 5.00%

Odds are per card. C = Common, R = Rare, E = Epic, L = Legendary, M = Mythical, I = Iconic.

Limited Editions

Limited 1/10 and unique 1/1 editions can appear across rarities. They are collectible variants and could go for more on the marketplace.

Duplicate Rules

Same-rarity duplicate monsters cannot sit in your active squad. Resolve duplicates through quick sell, marketplace listing, or puzzle deposit. Limited serials can be kept as separate collectible copies.

Progression

Evolutions & Chips

EVOFantasy MultiplierBattle PerkRule
EVO 01.00xNo EVO perkBase monster state
EVO 11.10xGolden shieldFirst damage instance is blocked in battle
EVO 21.25xStealth or defender HPMID/FWD gain stealth. DEF doubles HP instead
EVO 31.50xShield plus stealth/HPMID/FWD get shield and stealth. DEF gets shield and doubled HP
EVO 4+2.00xFantasy multiplier tierCurrently built for high-end fantasy progression

How Chips Resolve

EVO chips are single use. If the condition succeeds, the monster gets a pending EVO claim after the gameweek resolves. The user must manually claim the evolution in Squad.

If the condition fails, the chip is consumed. If the monster is removed, sold, listed, or deposited before the deadline, the chip returns unused. After the deadline, chips lock to that gameweek and resolve naturally.

Evolved monsters can devolve after repeated blanks. Higher EVO levels and high rarities have more pressure, so powerful cards are exciting but not free.

ChipEVO WindowCondition
Rookie SparkEVO 0 to 14+ points
Sub InEVO 0 to 1Comes off the bench and plays
First TouchEVO 0 to 1MID/FWD goal, assist, or 5+ points
Clean StartEVO 0 to 1GK/DEF clean sheet over 60+ minutes
Breakout FormEVO 1 to 25+ points
Yellow CardEVO 1 to 2Takes a yellow card
Score TwoEVO 1 to 2Scores two goals
PlaymakerEVO 1 to 2Two attacking returns
Box to BoxEVO 1 to 2MID only, 10+ points
True DefenceEVO 1 to 2DEF only, 8+ points
Keeper HeroEVO 2 to 3GK only, 10+ points
Hat TrickEVO 2 to 3MID/FWD hat trick
Heroic HaulEVO 3 to 4Rare or better, 20+ point haul

Collection Exchange

Puzzles & Collections

Depositing Monsters

Puzzle deposits are permanent. The monster leaves your squad and is stored inside that puzzle. Deposited monsters stay visible so you can continue the puzzle later.

Collections

World Cup Collection and Full Squad Collection track larger sets by country or club. Completing a position set can grant 500 coins, and completing the full group grants the main reward.

Daily Refresh

Daily Puzzles include a routine core plus rotating tactical and chase puzzles, giving fresh deposit decisions each day.

Daily Puzzles
Beginner Puzzles
Mini Country Puzzles
Mini Club Puzzles
Position Puzzles
Rarity Puzzles
Chemistry Puzzles
World Cup Collection
Full Squad Collection

Trading

Marketplace & Locker

Buy Listings

Marketplace listings show monsters and skills available from other managers. Use filters to search by rarity, position, club, country, and more.

List Items

Use List monster or skill to sell a monster or spare skill copy. Listings expire and return if no one buys them.

Sold Items

When a listing sells, the seller receives coins and a clear marketplace receipt that can be dismissed.

Unclaimed Locker

Packs, duplicate monsters, battle rewards, puzzle rewards, and returned marketplace items can wait in Unclaimed Items until resolved.

Battle Rules

Battle Modes

Defenders

Defenders block direct shots at the goalkeeper. They cannot attack, but they force the opponent to clear the defensive line before shooting at the GK.

Midfielders

Midfielders unlock forwards. They can attack monsters, but take return damage. If they shoot the goalkeeper, they deal damage and then die.

Forwards

Forwards have rush, so they can attack the turn they are played. They can attack defenders and shoot the goalkeeper without taking damage.

Goalkeepers

Each goalkeeper has a team-based power with a stamina cost shown on the GK. GK EVO levels add base health and leveling improves the power.

Battle Loadout

A standard battle loadout uses 1 GK, 10 outfield monsters in a valid formation, 5 selected skills, 5 random outfield subs, one Captain, and one Vice Captain.

The Captain revives once after its first death. The Vice Captain buffs skills while the VC is alive on the board.

Battle uses stamina. Most matches start at 1 stamina and grow by turn. A 45 second timer forces the next turn, and time wasting damages the goalkeeper.

Shield, Stealth, Chemistry

Golden shield blocks the first damage instance from an attack or damaging skill, then breaks. The monster takes no damage from that blocked hit.

Stealth prevents targeted attacks and single-target skills until that monster attacks. Wide board damage and row damage can still hit stealth monsters.

Battle chemistry checks teammates on the same side of the board. Club and country links can grant single, double, or triple chemistry boosts to attack and HP.

Campaign

A 20-level manager ladder with increasing AI difficulty and rewards.

Cup Run

A roguelite run where GK health and board state can carry forward.

European Nights

A harder Cup-style mode unlocked after beating the original Cup Run.

Ranked PvP

Live manager matches that feed weekly battle standings and rewards.

Progress

Rewards & Leagues

Fantasy Weekly Rewards

FinishReward
Rank 1 or top 1%Iconic Pack
Top 10%Mythical Pack
Top 50%Gold Pack
Everyone else with a scoreSilver Pack

PvP Weekly Rewards

LeagueFinishReward
Premier LeagueTop 10Iconic Pack + Mythical Pack
Premier LeagueEveryone elseGold Pack
ChampionshipTop 10Iconic Pack
ChampionshipEveryone elseGold Pack
League OneTop 10Mythical Pack
League OneEveryone elseGold Pack
League TwoTop 102 Gold Packs
League TwoEveryone elseGold Pack

Climbing the Pyramid

Fantasy leaderboards track weekly and overall performance. Battle leagues use promotion and relegation across Premier League, Championship, League One, and League Two. Play completed PvP matches to appear in the weekly battle ladder.

Account Basics

Account, Safety & Fair Play

Public Identity

Public pages should show usernames, not email addresses. Email is for account access, verification, and password recovery.

Onboarding

New managers receive starter packs designed to safely build a valid opening squad. First battle entry grants a starter skills pack.

Independent Game

Fantasy Monster League is an independent fantasy football card battler. It is not affiliated with any league, club, player, or social platform.

Ready To Play

Build, score, evolve, battle.

Start with your fantasy XI, use real football to power up your monsters, then take the same collection into packs, puzzles, marketplace trading, and battle.