01
Build Your Fantasy XI
Pick 1 GK and 10 outfield monsters in a valid football formation before the gameweek deadline.
Full Game Guide
Everything in Fantasy Monster League connects: fantasy scoring, packs, evolutions, puzzles, marketplace trading, and battle modes all feed the same monster collection.
Fantasy XI
1 GK + 10 outfield
Puzzles
Deposit extras for rewards
Battle Loadout
10 monsters + 5 skills + 5 subs
Turn Timer
45 seconds
Start Here
01
Pick 1 GK and 10 outfield monsters in a valid football formation before the gameweek deadline.
02
Goals, assists, saves, clean sheets, bonus, and form create the base score that powers each monster.
03
Open packs, resolve duplicates, complete puzzles, trade in the marketplace, and grow your club.
04
Use EVO chips before the deadline. Successful chips unlock manual evolution claims after scoring resolves.
05
Take your club into Campaign, Cup Runs, European Nights, and live PvP to earn rewards and climb leagues.
Gameweek Rules
Fantasy uses an 11-monster squad: 1 GK plus one valid formation (3-3-4, 3-4-3, 3-5-2, 4-2-4, 4-3-3, 4-4-2, 4-5-1, 5-2-3, 5-3-2, 5-4-1). Once the gameweek deadline passes, that submitted squad is locked for scoring.
A monster's base score comes from the connected real football performance for that gameweek. Goals, assists, saves, clean sheets, bonus, cards, minutes, and overall form drive the score.
Fantasy chemistry can add up to +3 points, but only if that monster played and did not blank. A monster with no minutes does not get chemistry early.
| Rarity | Fantasy Multiplier | Blank Penalty | Meaning |
|---|---|---|---|
| Common | 1.00x | 0 | Base rarity |
| Rare | 1.10x | -1 | Better weekly upside |
| Epic | 1.25x | -2 | Strong fantasy multiplier |
| Legendary | 1.50x | -3 | High reward, higher blank risk |
| Mythical | 2.00x | -4 | Elite monster tier |
| Iconic | 2.00x | -4 | Legend tier with elite battle value |
A blank only happens when the real player appears and scores 3 base points or fewer. If a player gets 0 minutes, it is not a blank. When a blank happens, the final score is the base score minus the rarity penalty. Multipliers and chemistry are skipped.
Example: a Legendary with 2 base points blanks. Final score is 2 - 3 = -1. The 1.5x rarity multiplier and any EVO multiplier do not apply.
Collection Rules
| Pack | Size | Cost | Odds |
|---|---|---|---|
| Starter | 6 cards | Free | C 100% / R 0% / E 0% / L 0% / M 0% / I 0% |
| Bronze | 4 cards | 500 coins | C 82.91% / R 12.99% / E 3.00% / L 1.00% / M 0.10% / I 0.01% |
| Silver | 5 cards | 900 coins | C 71.84% / R 17.96% / E 7.98% / L 2.00% / M 0.20% / I 0.02% |
| Gold | 6 cards | 1,800 coins | C 54.75% / R 24.89% / E 14.93% / L 4.98% / M 0.40% / I 0.05% |
| Mythical | 5 cards | 10,000 coins | C 14.21% / R 28.43% / E 28.43% / L 23.69% / M 4.99% / I 0.25% |
| Iconic | 6 cards | 25,000 coins | C 8.55% / R 42.75% / E 25.65% / L 8.55% / M 9.50% / I 5.00% |
| Skills Pack | 6 skills | 5,000 coins | C 54.75% / R 24.89% / E 14.93% / L 4.98% / M 0.40% / I 0.05% |
| Mega Skills Pack | 6 skills | 12,500 coins | C 8.55% / R 42.75% / E 25.65% / L 8.55% / M 9.50% / I 5.00% |
Odds are per card. C = Common, R = Rare, E = Epic, L = Legendary, M = Mythical, I = Iconic.
Limited 1/10 and unique 1/1 editions can appear across rarities. They are collectible variants and could go for more on the marketplace.
Same-rarity duplicate monsters cannot sit in your active squad. Resolve duplicates through quick sell, marketplace listing, or puzzle deposit. Limited serials can be kept as separate collectible copies.
Progression
| EVO | Fantasy Multiplier | Battle Perk | Rule |
|---|---|---|---|
| EVO 0 | 1.00x | No EVO perk | Base monster state |
| EVO 1 | 1.10x | Golden shield | First damage instance is blocked in battle |
| EVO 2 | 1.25x | Stealth or defender HP | MID/FWD gain stealth. DEF doubles HP instead |
| EVO 3 | 1.50x | Shield plus stealth/HP | MID/FWD get shield and stealth. DEF gets shield and doubled HP |
| EVO 4+ | 2.00x | Fantasy multiplier tier | Currently built for high-end fantasy progression |
EVO chips are single use. If the condition succeeds, the monster gets a pending EVO claim after the gameweek resolves. The user must manually claim the evolution in Squad.
If the condition fails, the chip is consumed. If the monster is removed, sold, listed, or deposited before the deadline, the chip returns unused. After the deadline, chips lock to that gameweek and resolve naturally.
Evolved monsters can devolve after repeated blanks. Higher EVO levels and high rarities have more pressure, so powerful cards are exciting but not free.
| Chip | EVO Window | Condition |
|---|---|---|
| Rookie Spark | EVO 0 to 1 | 4+ points |
| Sub In | EVO 0 to 1 | Comes off the bench and plays |
| First Touch | EVO 0 to 1 | MID/FWD goal, assist, or 5+ points |
| Clean Start | EVO 0 to 1 | GK/DEF clean sheet over 60+ minutes |
| Breakout Form | EVO 1 to 2 | 5+ points |
| Yellow Card | EVO 1 to 2 | Takes a yellow card |
| Score Two | EVO 1 to 2 | Scores two goals |
| Playmaker | EVO 1 to 2 | Two attacking returns |
| Box to Box | EVO 1 to 2 | MID only, 10+ points |
| True Defence | EVO 1 to 2 | DEF only, 8+ points |
| Keeper Hero | EVO 2 to 3 | GK only, 10+ points |
| Hat Trick | EVO 2 to 3 | MID/FWD hat trick |
| Heroic Haul | EVO 3 to 4 | Rare or better, 20+ point haul |
Collection Exchange
Puzzle deposits are permanent. The monster leaves your squad and is stored inside that puzzle. Deposited monsters stay visible so you can continue the puzzle later.
World Cup Collection and Full Squad Collection track larger sets by country or club. Completing a position set can grant 500 coins, and completing the full group grants the main reward.
Daily Puzzles include a routine core plus rotating tactical and chase puzzles, giving fresh deposit decisions each day.
Trading
Marketplace listings show monsters and skills available from other managers. Use filters to search by rarity, position, club, country, and more.
Use List monster or skill to sell a monster or spare skill copy. Listings expire and return if no one buys them.
When a listing sells, the seller receives coins and a clear marketplace receipt that can be dismissed.
Packs, duplicate monsters, battle rewards, puzzle rewards, and returned marketplace items can wait in Unclaimed Items until resolved.
Battle Rules
Defenders block direct shots at the goalkeeper. They cannot attack, but they force the opponent to clear the defensive line before shooting at the GK.
Midfielders unlock forwards. They can attack monsters, but take return damage. If they shoot the goalkeeper, they deal damage and then die.
Forwards have rush, so they can attack the turn they are played. They can attack defenders and shoot the goalkeeper without taking damage.
Each goalkeeper has a team-based power with a stamina cost shown on the GK. GK EVO levels add base health and leveling improves the power.
A standard battle loadout uses 1 GK, 10 outfield monsters in a valid formation, 5 selected skills, 5 random outfield subs, one Captain, and one Vice Captain.
The Captain revives once after its first death. The Vice Captain buffs skills while the VC is alive on the board.
Battle uses stamina. Most matches start at 1 stamina and grow by turn. A 45 second timer forces the next turn, and time wasting damages the goalkeeper.
Golden shield blocks the first damage instance from an attack or damaging skill, then breaks. The monster takes no damage from that blocked hit.
Stealth prevents targeted attacks and single-target skills until that monster attacks. Wide board damage and row damage can still hit stealth monsters.
Battle chemistry checks teammates on the same side of the board. Club and country links can grant single, double, or triple chemistry boosts to attack and HP.
A 20-level manager ladder with increasing AI difficulty and rewards.
A roguelite run where GK health and board state can carry forward.
A harder Cup-style mode unlocked after beating the original Cup Run.
Live manager matches that feed weekly battle standings and rewards.
Progress
| Finish | Reward |
|---|---|
| Rank 1 or top 1% | Iconic Pack |
| Top 10% | Mythical Pack |
| Top 50% | Gold Pack |
| Everyone else with a score | Silver Pack |
| League | Finish | Reward |
|---|---|---|
| Premier League | Top 10 | Iconic Pack + Mythical Pack |
| Premier League | Everyone else | Gold Pack |
| Championship | Top 10 | Iconic Pack |
| Championship | Everyone else | Gold Pack |
| League One | Top 10 | Mythical Pack |
| League One | Everyone else | Gold Pack |
| League Two | Top 10 | 2 Gold Packs |
| League Two | Everyone else | Gold Pack |
Fantasy leaderboards track weekly and overall performance. Battle leagues use promotion and relegation across Premier League, Championship, League One, and League Two. Play completed PvP matches to appear in the weekly battle ladder.
Account Basics
Public pages should show usernames, not email addresses. Email is for account access, verification, and password recovery.
New managers receive starter packs designed to safely build a valid opening squad. First battle entry grants a starter skills pack.
Fantasy Monster League is an independent fantasy football card battler. It is not affiliated with any league, club, player, or social platform.
Ready To Play
Start with your fantasy XI, use real football to power up your monsters, then take the same collection into packs, puzzles, marketplace trading, and battle.