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FML Release Archive

What's new in the League

The fast version first, followed by the complete record of new features, balance decisions, roster updates and fixes.

Latest

Jokers, rewards and deeper Battle decks

TL;DR

  • Eight seasonal Jokers are live with inverse Fantasy scoring and free Battle skill choices.
  • The new Daily Puzzle streak builds across a complete 28-day reward path.
  • Chemistry and Rarity Ascension puzzles have been rebuilt around clearer progression.
  • Battle has no rarity caps, so managers can build with any number of owned Jokers.
  • Fantasy selection, trophies, leaderboards and the Manager Dashboard received major polish.
  • The live pullable catalogue has been refreshed to 605 active monsters.

Seasonal Jokers

  • Added eight limited-season Joker monsters.

    • Joker Bruno
    • Joker Cal
    • Joker Cold
    • Joker Esak
    • Joker GabROOT
    • Joker Jao Dro
    • Joker Kayo
    • Joker Viking
  • Jokers are available until the end of the upcoming Battle season and remain owned after circulation closes.

  • Eligible regular packs can resolve Mythical-tier hits as Jokers without increasing the overall premium pull rate.

  • Added the five-card 10,000-coin Joker Pack directly after the Mythical Pack in the Store.

  • Store Joker Packs use Mythical Pack odds, replace Mythical-tier pulls with seasonal Jokers and do not guarantee a Joker.

  • Added a reward-only Guaranteed Joker Pack that contains at least one seasonal Joker.

  • Jokers can appear as standard, Limited Golden 1/10 or Limited Platinum 1/1 editions.

  • Added optimized card art, pack art and reveal audio for standard, Limited Golden and Limited Platinum Jokers.

  • Jokers share Fantasy's four-card Mythical roster allowance and may be selected as Captain or Vice Captain.

  • Joker Fantasy scoring now rewards low real-player scores, ranging from 30 points for a negative result to zero points for 11 or more; a DNP scores zero.

  • Jokers use their inverse scoring table instead of a rarity multiplier, while EVO multipliers still apply normally.

  • Added reverse de-evolution pressure: blanks clear pressure while large real-player returns can remove an EVO automatically.

  • Added the Joker-only First Blank chip for EVO 0–3 and Booked Blank chip for EVO 4–5.

  • Joker chips now state JOKER directly on the chip and use compact, aligned EVO-range labels.

Battle

  • Battle has no rarity caps; managers may use any number of owned Jokers that fit their chosen formation.

  • Deploying each Joker pauses the turn and presents three random skills from its exact EVO rarity tier.

  • The manager chooses one of the three skills and immediately plays it for free.

  • Joker skill tiers progress from Common at EVO 0 through Iconic at EVO 5.

  • The normal Battle clock pauses during Joker selection; a separate 30-second choice clock automatically plays one offered skill if the manager does not choose.

  • Added Dealer's Choice and Royal Flush, and rebuilt Loaded Deck as a fresh-hand reshuffle with temporary stamina discounts.

  • Added six Reserve Squad skills, one at every rarity, which call random unpicked owned monsters into the deck, hand or—at premium tiers—the battlefield.

  • Reserve skills use a finite 15-monster support pool, improve through balanced count, chance and stamina milestones, and safely redirect full hand or row placements into the deck.

  • Balanced Joker bodies midway between Rare and Epic so their free skill remains the defining advantage.

  • Added unique optimized Battle entry and death dialogue for all eight Jokers.

  • Rebuilt Battle squad creation into Formation, Squad, Leadership, Skills and final Battle review stages.

  • Added a saved-deck hub with Play, Repair and Create New Deck actions.

  • Redesigned formations as FML Tactical Blueprints and moved Rarity, EVO and Level sorting into the side selector.

  • Fixed Battle Academy roster eligibility and replaced the generic ranked daily mission with an FML Cup completion mission.

  • Fixed stun effects so they are one-turn, non-stacking effects instead of potentially remaining indefinitely.

Daily Puzzle Joker Streak

  • Added a premium horizontal 28-day reward path to the Manager Dashboard.

  • Completing all five Daily Puzzles during the same UTC day advances the path.

  • The introductory path awards Gold, 1 TOTW, 2 TOTW, 3 TOTW, Mythical, Iconic and a Guaranteed Joker Pack across Days 1–7.

  • Days 8–27 continue through a sustainable Gold, TOTW, Mythical, Joker and Iconic reward loop.

  • Day 28 awards both an Iconic Pack and a Guaranteed Joker Pack.

  • Missing a required day resets the path while preventing the introductory guarantee from being deliberately farmed repeatedly.

  • Earned packs are delivered safely to the Locker and can be opened normally.

Fantasy

  • From Gameweek 2 onward, a Fantasy roster may contain four Mythicals and Jokers combined plus two Iconics across starters and substitutes.

  • Auto Pick and squad rollover safely repair older squads that exceed the new limits.

  • Iconics can no longer be Captain or Vice Captain; invalid saved leadership is reassigned to the strongest eligible starter.

  • Finalized squad cards now consistently show doubled Captain scores while keeping monster progression undoubled.

  • TOTW monsters now earn +2 even when they blank and +7 total bonus points when they do not blank.

  • Added monster and footballer search plus Points and Rarity sorting to the Fantasy selector.

  • Added proper TOTW and EVO silhouettes to selector cards and improved the focused mobile position picker.

  • Rolled-over squads now appear and score correctly across weekly, global and private-league tables without an unnecessary rollover label.

Chemistry and Puzzles

  • Standardized Chemistry across Fantasy, Battle and Puzzles: club or country earns one, both earn two, and club plus country plus a linked exact-rarity match earns three.

  • TOTW and limited editions use their underlying normal rarity for Chemistry.

  • Replaced the confusing original Chemistry collection with 10 progressively harder puzzles teaching the live rules.

  • Managers who completed the previous Chemistry set may complete the rebuilt path and claim its rewards again.

  • Expanded Rarity Ascension to 20 puzzles using the standard versions of currently pullable Mythical-eligible monsters.

  • Added three Wildcard Ascensions, varied TOTW, Mythical and Joker rewards, and a 100,000-coin full-group reward.

  • Removed the obsolete Ollie Watkins Ascension after his departure and Vault status were confirmed.

  • Rebuilt the Ascension helper to group rarity chains by real player and surface ready or nearly ready chains first.

  • Extended the same Ascension helper to Wildcard Ascensions and Daily Mini Ascension.

  • Full Squad and World Cup collections now open directly on their relevant club or country filter.

  • Vaulted monsters show a clear Vault indicator and remain selectable whenever the puzzle permits them.

  • Every puzzle group now stores completed puzzles behind a final Completed Puzzles tile.

  • Completing a puzzle now returns the manager to the active group rather than the completed archive.

  • Added safe Auto Deposit alongside manual Choose Puzzle actions in the Locker, Pack Open and owned Monster Details.

Daily Activity

  • Completing any Daily Puzzle, saving a valid Fantasy squad or completing a Battle now automatically claims the Daily Login reward.

  • The Dashboard claim button remains available and genuine recorded activity can recover a missed click without granting the same day twice.

  • The Daily Login reward remains 50 coins per streak day, capped at 1,000 coins per claim.

Trophies and Leaderboards

  • Gave every trophy category its own recognizable sculptural identity while preserving rarity colours.

  • Trophy details now show the percentage and count of eligible managers who earned each trophy.

  • Fantasy leaderboards now display Fantasy trophies and the Battle ladder displays Battle trophies.

  • Rebuilt mobile leaderboard rows so full usernames and scores remain visible beside a dedicated horizontal trophy rail.

  • Selecting a trophy opens its details without unintentionally navigating to the manager profile.

Dashboard and Landing Page

  • Added larger Set Squad, Live Score, Puzzles and Battle Dashboard actions.

  • Rebuilt Collection Spotlight with full-collection browsing, previous and next controls, upcoming previews and direct Monster Details access.

  • Hovering pauses Spotlight rotation, previews use short names, and nearby artwork is selectively preloaded.

  • Rebuilt the public homepage so meaningful product copy, headings and internal links appear directly in server-rendered HTML.

  • Added a dedicated seasonal Joker section and an eight-card Joker carousel to the public landing page.

  • Added a compact What's New summary to the Dashboard and public homepage plus this permanent update archive.

  • Fixed Puzzle Vault indicators appearing above the Pack Open modal.

Live FPL Roster Update

  • Added 19 newly registered active players with complete optimized monster artwork.

    • Aaron Wan-Bissaka
    • Leon Goretzka
    • Michele Di Gregorio
    • El Hadji Malick Diouf
    • Amario Cozier-Duberry
    • Jaouen Hadjam
    • Dan Bentley
    • Macauley Zepa
    • Mohamed-Ali Cho
    • Exequiel Palacios
    • Alex Cairns
    • Michael Zetterer
    • Bradley Barcola
    • Allan Andrade Elias
    • Ayyoub Bouaddi
    • Kaden Braithwaite
    • Ryan McAidoo
    • Dayann Méthalie
    • Jules Ahoka
  • Added updated active club versions for 10 transferred players while preserving their previous editions in the Vault.

    • Nicolas Jackson — Aston Villa
    • Emiliano Martínez — Chelsea
    • Ethan Pinnock — Coventry
    • Axel Disasi — Crystal Palace
    • Carlos Baleba — Manchester United
    • Nico González — Newcastle
    • Daniel Muñoz — Nottingham Forest
    • Liam Delap — Nottingham Forest
    • Omar Marmoush — Tottenham
    • Sávio — Tottenham
  • Vaulted Ollie Watkins, Will Dennis, Marc Guiu, Curtis Jones, Stefan Bajčetić and Toby Collyer after their league departures.

  • Departed players and their premium forms no longer appear in new packs; existing owned editions remain preserved.

  • The active pullable catalogue now contains 605 players.

Chips, Security and Stability

  • Removed the Sub In chip and automatically refunded 800 coins for every unused copy.

  • Reduced the Hat Trick Gold chip price from 3,200 to 2,000 coins.

  • Objective progress and header alerts now refresh immediately after meaningful successful actions.

  • Reduced background database activity by pausing unnecessary objective, social and Clubhouse polling in hidden or inactive tabs.

  • Email verification links now wait for explicit human confirmation instead of allowing link scanners to verify accounts silently.

  • Expanded regression coverage across Jokers, Fantasy leadership, Chemistry, Puzzles, trophies, rollover scoring and Battle.

Campaign of Champions and live-roster foundations

TL;DR

  • Campaign of Champions introduced 10 significantly harder endgame battles.
  • Missed Fantasy deadlines gained safe previous-gameweek squad rollover.
  • The live roster and collection puzzles were rebuilt around verified departures and loans.
  • Battle information, mobile controls and match history received a major clarity pass.

Campaign

  • Added Campaign of Champions after completion of all 20 original Campaign battles.

  • Added 10 significantly harder battles with stronger decks, starting boards and AI.

  • Added new Campaign of Champions objectives and trophy progression.

  • Gave every original and Champions Campaign level unique background artwork.

  • Moved completed battles into a dedicated replayable Completed Battles section.

  • Added a prominent Back to Campaigns action to the completed archive.

Fantasy

  • Squads automatically roll forward from the previous gameweek when a manager misses the deadline.

  • Rolled-over squads score normally but do not count as manual submissions for objectives.

  • Fantasy cards now show each monster's current-season performance even when not fielded by that manager.

  • Negative Fantasy points can no longer erase earned levels or reduce stored progression below the current threshold or zero.

  • De-evolution warnings can be dismissed independently from the Dashboard, Fantasy selector and Squad.

  • Removed unusable Marketplace and Puzzle actions from fielded-monster information modals.

  • Improved TOTW layouts so rarity, position, information, names and labels remain inside the special frame.

Live FPL Roster Update

  • Added 10 newly registered players with complete monster artwork.

    • Luka Lynch
    • Triston Rowe
    • Daniel Jebbison
    • Malick Yalcouyé
    • Luc De Fougerolles
    • Cameron Humphreys
    • Alfie Cresswell
    • Jayden Lienou
    • Leo Shahar
    • Luca Williams-Barnett
  • Vaulted 18 confirmed permanent departures while preserving all existing owned editions.

    • Lucas Digne
    • Enes Ünal
    • Trevoh Chalobah
    • Jahnoah Markelo
    • Christantus Uche
    • Abu Kamara
    • Enis Destan
    • Wes Burns
    • George Hirst
    • Jack Harrison
    • Rodri
    • Tijjani Reijnders
    • Tyler Fredricson
    • Cristian Romero
    • Djed Spence
    • Ashley Phillips
    • Anthony Patterson
    • Arthur Masuaku
  • Permanently departed players can no longer be pulled from packs.

  • Kept all 21 genuine loan players active.

  • The active catalogue contained 592 eligible players after the update.

Puzzles

  • Updated every Full Squad and World Cup collection using the corrected live roster.

  • Removed permanently departed players from current collection requirements.

  • Reconciled obsolete deposits safely and granted affected users a one-time value refund.

  • Added direct position-reward notifications to the relevant puzzle.

  • Puzzle header notifications can navigate to the exact collection containing a reward.

Battle

  • Removed the distracting blinking Chemistry animation while retaining visible stat increases.

  • Rebuilt Battle information panels to remain compact and readable on desktop and mobile.

  • Monster and goalkeeper powers now show their complete effect descriptions.

  • Desktop Battle history now explains powers and identifies attack targets.

  • Separated mobile information panels from move controls and exposed applicable opponent information controls.

  • Improved crowded mobile lanes without shrinking Battle cards.

  • Moved Forfeit to the far-left and kept End Turn prominent at the far-right.

  • Moved the ball to the centre of the pitch so it no longer obstructs Battle controls.

  • Applied the improvements across Campaign, Cups, Campaign of Champions, friendly battles and ranked PvP.

Stability

  • Updated repeatable FPL synchronization so permanent departures are separated from genuine loans.

  • Added roster, Vault, Puzzle and Campaign regression coverage.