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FML Release Archive

What's new in the League

The fast version first, followed by the complete record of new features, balance decisions, roster updates and fixes.

Latest

Away Days: your Fantasy XI, a whole new adventure

TL;DR

  • Take your locked Fantasy XI through a new four-act campaign each gameweek. Choose your path and build your deck as you go.
  • Cal Fury and Old Gvard join the Mythical roster. Iconic KDB is now campaign-exclusive: earn him on your first full clear, not from packs. Existing copies remain tradable.
  • Earn weekly campaign trophies with × counts, plus new Campaign, Academy, Daily Battle and Special Card objectives.
  • Leagues now brings together Fantasy, Daily and Ranked Battle, Streaks and Trophies. Your header shows your earned trophy total.
  • Train two Academy XIs: Foundations and Graduates. Eligible submitted teams carry forward automatically, with past training XP kept on display.
  • A larger map, clearer rewards, relevant monster videos, quick skill sorting and visible FML Lair make the campaign easier to navigate.
  • Claim-ready monsters move to the front of Squad rows. Limited editions stay with their underlying rarity, and chain puzzles show distinct-position requirements clearly.

The Away Days · Weekly Campaign

  • Your locked Fantasy XI enters a new weekly map with one opening Skill. Four acts, branching forward-only paths and four bosses turn your team into a deck-building adventure. Lose a run and start again; there is no need to rebuild your XI between battles.

  • Regular matches, themed Cups, Survival, Last-Minute Winner and Final Whistle encounters bring different challenges. Last-Minute Winner limits your moves; Final Whistle asks you to win within one turn. Bosses rally at half health with armour and reinforcements.

  • Your positive Fantasy score funds run-only FP, with smaller bonuses from battle wins. Recruit chemistry-linked squad members, add Skills, buy shop upgrades or use campfires to restore keeper health, improve Skills and trim your deck. Run upgrades do not change your owned cards.

  • Optional deposit puzzles use your own monsters and the familiar puzzle screen. Completing them consumes the selected cards and grants the usual permanent puzzle rewards.

  • The map now fills the play area with a compact status bar and accessible FML Lair. Reward choices use properly framed portraits, encounter art varies by activity, and opening Skills can be sorted highest-first by rarity or level. Skipped recruit offers stay out of later choices in the same run.

New monsters & campaign-exclusive KDB

  • Cal Fury (Calafiori) and Old Gvard (Gvardiol) expand the Mythical roster with new artwork, entry and defeat audio, and animated portraits. Suárez also has refreshed Iconic artwork.

  • Iconic KDB is now a campaign prize, excluded from all pack and random-pull pools. Complete all four acts to receive one standard Iconic KDB on your first full clear, once per manager.

  • Previously owned KDB copies are unchanged and remain eligible for trading and marketplace sales. The campaign-exclusive rule controls new rewards, not ownership or trading.

Weekly honours & objectives

  • Leagues keeps Fantasy Gameweek and Overall tables front and centre, with separate Battle, Streaks and Trophies views. Battle includes today's Cup, Last-Minute Winner and Survival standings alongside Ranked. Streak tables compare Daily, Puzzle and Battle runs, with Current and Personal Best options.

  • A compact trophy counter now appears in the mobile and desktop header and links to the trophy leaderboard. Totals include repeat wins shown as × counts; equal totals share a rank.

  • Each act boss awards a campaign trophy: Trailblazer, Pathfinder, Vanguard and Weekly Campaign Champion. Earn each again in a new gameweek to increase its × count. Replaying the same gameweek does not add another count.

  • The original campaign is now Training Trials. Its existing trophies display as Training Trials Conqueror and Champions Trials Sovereign, with earned progress preserved.

  • New objective sets cover campaign act clears, different weekly campaign completions, Academy training and XP, Daily Battles, and collecting Babies and Jokers. Visit Objectives to see progress and claim rewards. Existing objective claims stay intact.

Academy & collection clarity

  • The Academy now has two teams, both requiring 24/33 chemistry. Foundations accepts Common and Rare monsters. Graduates requires 1 Iconic, 2 Mythical/Special cards, 3 Legendary, 4 Epic and 1 Limited edition (1/1 or 1/10). The Limited card fills its own slot; it does not count twice.

  • Eligible submitted teams automatically carry into the next gameweek. Save a draft to pause auto-entry. Previous teams and settled training XP remain visible, and results from the retired middle track are preserved.

  • Academy progress unlocks Battle levels, not Fantasy leaderboard points or evolutions. Normal level-up coin costs still apply. A physical card cannot train in two Academy teams or earn Academy XP alongside Fantasy points.

  • Monsters ready for a level or EVO claim move to the front of their position row. Limited editions stay within their underlying rarity. Chain puzzles now show their distinct-position target and flag repeated positions.

Baby season: tiny monsters, big trouble

TL;DR

  • Eight Babies arrive on 5 October at 04:00 UTC, as Joker circulation closes. Owned Jokers stay yours.
  • Baby Fantasy scoring per match: −3 / 30 / −3 / −6 for zero / one / two / three-plus returns, before EVO. Add match scores across a double gameweek; each exactly-one-return match earns EVO scaling and chemistry. Baby chips and devolution also check individual matches. In Battle, surviving Babies recruit chemistry-linked reserves.
  • Jokers score each match separately too, using that match's starter status, EVO and chemistry. Two 2-point starts earn 30 at EVO 0 before chemistry. Joker chips and reverse devolution also check individual matches; finalized results stay unchanged.
  • A fresh 28-day Monthly Pass and Baby puzzle rewards begin at launch, without resetting your streaks.
  • Daily Cup loaners and selected Survival waves introduce Babies from the 6 October UTC reset. Last-Minute Winner stays unchanged.
  • Cup recruits now carry safely between fixtures. Claim your daily streak directly beneath the dashboard welcome.

Baby season

  • Baby Bruno, Cold, Esak, GabROOT, Gvard, Jao Dro, Kayo and Viking arrive on 5 October at 04:00 UTC. Store circulation ends 2 November at 04:00 UTC; owned cards and earned packs stay yours.

  • Baby Packs use Mythical Pack odds and do not guarantee a Baby. Guaranteed Baby rewards are clearly labelled. Standard, Golden 1/10 and Platinum 1/1 reveals have dedicated audio.

  • A fresh 28-day Monthly Pass replaces Joker rewards with Baby rewards. Consecutive streaks and previously earned Joker packs are preserved. The first seven-day Puzzle and Battle tracks each award a guaranteed Baby; Day 28 includes an Iconic and a guaranteed Baby.

Fantasy and evolution

  • Score each Baby match separately, then add the gameweek total. Exactly one goal, assist, eligible clean sheet or DEFCON return in a match scores 30 Baby Points at EVO 0, rising to 60. Zero or two returns score −3, and three or more score −6. Each exactly-one-return match also earns up to +3 chemistry after EVO and rounding. One return in each of two matches therefore earns 60 at EVO 0 before chemistry. Penalties stay fixed and each DNP scores zero. Devolution tracks played matches in order, without changing points from earlier matches.

  • Babies share Fantasy's four-card Mythical allowance with Mythicals and Jokers. Baby Points advances EVO 0 through EVO 4 when any one match has exactly one return, without a points-range restriction. Controlled Baby unlocks EVO 4→5 when the same match has exactly one return and 4–8 base FPL points. Either match can qualify in a double gameweek, but one chip still unlocks only one EVO claim after gameweek settlement. Joker's First Blank chip is now named Blank Magic; both families' evolution chips remain available.

  • Jokers also score every match separately: two 2-point starts earn 15 + 15 = 30 at EVO 0 before chemistry. Each match uses its own starter/substitute factor, EVO, rounding and positive-score chemistry. Joker chips qualify in any one match; Booked Blank needs the blank and yellow card in the same match. Reverse devolution follows match order and does not reduce earlier match rewards. Existing finalized gameweek results remain unchanged.

Battle and daily modes

  • Battle has no rarity caps; Babies occupy normal positional slots in your chosen formation.

  • Babies cost two stamina. Each surviving Baby recruits at the end of its owner's turn: one reserve into hand, plus one into the shuffled deck per EVO. A full hand sends that recruit to the deck.

  • Recruitment prioritises chemistry across all eligible rarities from your unpicked collection. Each reserve can be recruited once per battle. Baby battle levels boost the first recruit each turn: +1 ATK / +1 HP at level 2, reaching +4 ATK / +5 HP at level 7. Extra EVO recruits are unboosted; a full hand sends the first recruit into the deck with its bonus intact. These are battle-only bonuses, with normal shield, stealth and positional EVO perks still applying.

  • Recruited Cup monsters carry into the next fixture, including those still in hand or deck. Fallen recruits remain fallen unless revived; the reserve pool does not refill.

  • Daily Cup adds one Baby to each loaner squad, with six shared player reserves and three rival reserves. Every third Survival wave adds a Baby with three reserves. This starts at the 6 October UTC reset; current competitions and Last-Minute Winner puzzles are unchanged.

Jokers, rewards and deeper Battle decks

Joker Esak

TL;DR

  • Eight seasonal Jokers, deeper Battle decks and clearer puzzle progression.

Seasonal Jokers

  • Added eight limited-season Joker monsters.

    • Joker Bruno
    • Joker Cal
    • Joker Cold
    • Joker Esak
    • Joker GabROOT
    • Joker Jao Dro
    • Joker Kayo
    • Joker Viking
  • Jokers are available until the end of the upcoming Battle season and remain owned after circulation closes.

  • Eligible regular packs can resolve Mythical-tier hits as Jokers without increasing the overall premium pull rate.

  • Added the five-card 10,000-coin Joker Pack directly after the Mythical Pack in the Store.

  • Store Joker Packs use Mythical Pack odds, replace Mythical-tier pulls with seasonal Jokers and do not guarantee a Joker.

  • Added a reward-only Guaranteed Joker Pack that contains at least one seasonal Joker.

  • Jokers can appear as standard, Limited Golden 1/10 or Limited Platinum 1/1 editions.

  • Added optimized card art, pack art and reveal audio for standard, Limited Golden and Limited Platinum Jokers.

  • Jokers share Fantasy's four-card Mythical roster allowance and may be selected as Captain or Vice Captain.

  • Joker Fantasy scoring now rewards low real-player scores, ranging from 30 points for a negative result to zero points for 11 or more; a DNP scores zero.

  • Jokers use their inverse scoring table instead of a rarity multiplier, while EVO multipliers still apply normally.

  • Added reverse de-evolution pressure: blanks clear pressure while large real-player returns can remove an EVO automatically.

  • Added the Joker-only First Blank chip for EVO 0–3 and Booked Blank chip for EVO 4–5.

  • Joker chips now state JOKER directly on the chip and use compact, aligned EVO-range labels.

Battle

  • Battle has no rarity caps; managers may use any number of owned Jokers that fit their chosen formation.

  • Deploying each Joker pauses the turn and presents three random skills from its exact EVO rarity tier.

  • The manager chooses one of the three skills and immediately plays it for free.

  • Joker skill tiers progress from Common at EVO 0 through Iconic at EVO 5.

  • The normal Battle clock pauses during Joker selection; a separate 30-second choice clock automatically plays one offered skill if the manager does not choose.

  • Added Dealer's Choice and Royal Flush, and rebuilt Loaded Deck as a fresh-hand reshuffle with temporary stamina discounts.

  • Added six Reserve Squad skills, one at every rarity, which call random unpicked owned monsters into the deck, hand or—at premium tiers—the battlefield.

  • Reserve skills use a finite 15-monster support pool, improve through balanced count, chance and stamina milestones, and safely redirect full hand or row placements into the deck.

  • Balanced Joker bodies midway between Rare and Epic so their free skill remains the defining advantage.

  • Added unique optimized Battle entry and death dialogue for all eight Jokers.

  • Rebuilt Battle squad creation into Formation, Squad, Leadership, Skills and final Battle review stages.

  • Added a saved-deck hub with Play, Repair and Create New Deck actions.

  • Redesigned formations as FML Tactical Blueprints and moved Rarity, EVO and Level sorting into the side selector.

  • Fixed Battle Academy roster eligibility and replaced the generic ranked daily mission with an FML Cup completion mission.

  • Fixed stun effects so they are one-turn, non-stacking effects instead of potentially remaining indefinitely.

Daily Puzzle Joker Streak

  • Added a premium horizontal 28-day reward path to the Manager Dashboard.

  • Completing all five Daily Puzzles during the same UTC day advances the path.

  • The introductory path awards Gold, 1 TOTW, 2 TOTW, 3 TOTW, Mythical, Iconic and a Guaranteed Joker Pack across Days 1–7.

  • Days 8–27 continue through a sustainable Gold, TOTW, Mythical, Joker and Iconic reward loop.

  • Day 28 awards both an Iconic Pack and a Guaranteed Joker Pack.

  • Missing a required day resets the path while preventing the introductory guarantee from being deliberately farmed repeatedly.

  • Earned packs are delivered safely to the Locker and can be opened normally.

Fantasy

  • From Gameweek 2 onward, a Fantasy roster may contain four Mythicals and Jokers combined plus two Iconics across starters and substitutes.

  • Auto Pick and squad rollover safely repair older squads that exceed the new limits.

  • Iconics can no longer be Captain or Vice Captain; invalid saved leadership is reassigned to the strongest eligible starter.

  • Finalized squad cards now consistently show doubled Captain scores while keeping monster progression undoubled.

  • TOTW monsters now earn +2 even when they blank and +7 total bonus points when they do not blank.

  • Added monster and footballer search plus Points and Rarity sorting to the Fantasy selector.

  • Added proper TOTW and EVO silhouettes to selector cards and improved the focused mobile position picker.

  • Rolled-over squads now appear and score correctly across weekly, global and private-league tables without an unnecessary rollover label.

Chemistry and Puzzles

  • Standardized Chemistry across Fantasy, Battle and Puzzles: club or country earns one, both earn two, and club plus country plus a linked exact-rarity match earns three.

  • TOTW and limited editions use their underlying normal rarity for Chemistry.

  • Replaced the confusing original Chemistry collection with 10 progressively harder puzzles teaching the live rules.

  • Managers who completed the previous Chemistry set may complete the rebuilt path and claim its rewards again.

  • Expanded Rarity Ascension to 20 puzzles using the standard versions of currently pullable Mythical-eligible monsters.

  • Added three Wildcard Ascensions, varied TOTW, Mythical and Joker rewards, and a 100,000-coin full-group reward.

  • Removed the obsolete Ollie Watkins Ascension after his departure and Vault status were confirmed.

  • Rebuilt the Ascension helper to group rarity chains by real player and surface ready or nearly ready chains first.

  • Extended the same Ascension helper to Wildcard Ascensions and Daily Mini Ascension.

  • Full Squad and World Cup collections now open directly on their relevant club or country filter.

  • Vaulted monsters show a clear Vault indicator and remain selectable whenever the puzzle permits them.

  • Every puzzle group now stores completed puzzles behind a final Completed Puzzles tile.

  • Completing a puzzle now returns the manager to the active group rather than the completed archive.

  • Added safe Auto Deposit alongside manual Choose Puzzle actions in the Locker, Pack Open and owned Monster Details.

Daily Activity

  • Completing any Daily Puzzle, saving a valid Fantasy squad or completing a Battle now automatically claims the Daily Login reward.

  • The Dashboard claim button remains available and genuine recorded activity can recover a missed click without granting the same day twice.

  • The Daily Login reward remains 50 coins per streak day, capped at 1,000 coins per claim.

Trophies and Leaderboards

  • Gave every trophy category its own recognizable sculptural identity while preserving rarity colours.

  • Trophy details now show the percentage and count of eligible managers who earned each trophy.

  • Fantasy leaderboards now display Fantasy trophies and the Battle ladder displays Battle trophies.

  • Rebuilt mobile leaderboard rows so full usernames and scores remain visible beside a dedicated horizontal trophy rail.

  • Selecting a trophy opens its details without unintentionally navigating to the manager profile.

Dashboard and Landing Page

  • Added larger Set Squad, Live Score, Puzzles and Battle Dashboard actions.

  • Rebuilt Collection Spotlight with full-collection browsing, previous and next controls, upcoming previews and direct Monster Details access.

  • Hovering pauses Spotlight rotation, previews use short names, and nearby artwork is selectively preloaded.

  • Rebuilt the public homepage so meaningful product copy, headings and internal links appear directly in server-rendered HTML.

  • Added a dedicated seasonal Joker section and an eight-card Joker carousel to the public landing page.

  • Added a compact What's New summary to the Dashboard and public homepage plus this permanent update archive.

  • Fixed Puzzle Vault indicators appearing above the Pack Open modal.

Live FPL Roster Update

  • Added 19 newly registered active players with complete optimized monster artwork.

    • Aaron Wan-Bissaka
    • Leon Goretzka
    • Michele Di Gregorio
    • El Hadji Malick Diouf
    • Amario Cozier-Duberry
    • Jaouen Hadjam
    • Dan Bentley
    • Macauley Zepa
    • Mohamed-Ali Cho
    • Exequiel Palacios
    • Alex Cairns
    • Michael Zetterer
    • Bradley Barcola
    • Allan Andrade Elias
    • Ayyoub Bouaddi
    • Kaden Braithwaite
    • Ryan McAidoo
    • Dayann Méthalie
    • Jules Ahoka
  • Added updated active club versions for 10 transferred players while preserving their previous editions in the Vault.

    • Nicolas Jackson — Aston Villa
    • Emiliano Martínez — Chelsea
    • Ethan Pinnock — Coventry
    • Axel Disasi — Crystal Palace
    • Carlos Baleba — Manchester United
    • Nico González — Newcastle
    • Daniel Muñoz — Nottingham Forest
    • Liam Delap — Nottingham Forest
    • Omar Marmoush — Tottenham
    • Sávio — Tottenham
  • Vaulted Ollie Watkins, Will Dennis, Marc Guiu, Curtis Jones, Stefan Bajčetić and Toby Collyer after their league departures.

  • Departed players and their premium forms no longer appear in new packs; existing owned editions remain preserved.

  • The active pullable catalogue now contains 605 players.

Chips, Security and Stability

  • Removed the Sub In chip and automatically refunded 800 coins for every unused copy.

  • Reduced the Hat Trick Gold chip price from 3,200 to 2,000 coins.

  • Objective progress and header alerts now refresh immediately after meaningful successful actions.

  • Reduced background database activity by pausing unnecessary objective, social and Clubhouse polling in hidden or inactive tabs.

  • Email verification links now wait for explicit human confirmation instead of allowing link scanners to verify accounts silently.

  • Expanded regression coverage across Jokers, Fantasy leadership, Chemistry, Puzzles, trophies, rollover scoring and Battle.

Campaign of Champions and live-roster foundations

TL;DR

  • Campaign of Champions introduced 10 significantly harder endgame battles.
  • Missed Fantasy deadlines gained safe previous-gameweek squad rollover.
  • The live roster and collection puzzles were rebuilt around verified departures and loans.
  • Battle information, mobile controls and match history received a major clarity pass.

Campaign

  • Added Campaign of Champions after completion of all 20 original Campaign battles.

  • Added 10 significantly harder battles with stronger decks, starting boards and AI.

  • Added new Campaign of Champions objectives and trophy progression.

  • Gave every original and Champions Campaign level unique background artwork.

  • Moved completed battles into a dedicated replayable Completed Battles section.

  • Added a prominent Back to Campaigns action to the completed archive.

Fantasy

  • Squads automatically roll forward from the previous gameweek when a manager misses the deadline.

  • Rolled-over squads score normally but do not count as manual submissions for objectives.

  • Fantasy cards now show each monster's current-season performance even when not fielded by that manager.

  • Negative Fantasy points can no longer erase earned levels or reduce stored progression below the current threshold or zero.

  • De-evolution warnings can be dismissed independently from the Dashboard, Fantasy selector and Squad.

  • Removed unusable Marketplace and Puzzle actions from fielded-monster information modals.

  • Improved TOTW layouts so rarity, position, information, names and labels remain inside the special frame.

Live FPL Roster Update

  • Added 10 newly registered players with complete monster artwork.

    • Luka Lynch
    • Triston Rowe
    • Daniel Jebbison
    • Malick Yalcouyé
    • Luc De Fougerolles
    • Cameron Humphreys
    • Alfie Cresswell
    • Jayden Lienou
    • Leo Shahar
    • Luca Williams-Barnett
  • Vaulted 18 confirmed permanent departures while preserving all existing owned editions.

    • Lucas Digne
    • Enes Ünal
    • Trevoh Chalobah
    • Jahnoah Markelo
    • Christantus Uche
    • Abu Kamara
    • Enis Destan
    • Wes Burns
    • George Hirst
    • Jack Harrison
    • Rodri
    • Tijjani Reijnders
    • Tyler Fredricson
    • Cristian Romero
    • Djed Spence
    • Ashley Phillips
    • Anthony Patterson
    • Arthur Masuaku
  • Permanently departed players can no longer be pulled from packs.

  • Kept all 21 genuine loan players active.

  • The active catalogue contained 592 eligible players after the update.

Puzzles

  • Updated every Full Squad and World Cup collection using the corrected live roster.

  • Removed permanently departed players from current collection requirements.

  • Reconciled obsolete deposits safely and granted affected users a one-time value refund.

  • Added direct position-reward notifications to the relevant puzzle.

  • Puzzle header notifications can navigate to the exact collection containing a reward.

Battle

  • Removed the distracting blinking Chemistry animation while retaining visible stat increases.

  • Rebuilt Battle information panels to remain compact and readable on desktop and mobile.

  • Monster and goalkeeper powers now show their complete effect descriptions.

  • Desktop Battle history now explains powers and identifies attack targets.

  • Separated mobile information panels from move controls and exposed applicable opponent information controls.

  • Improved crowded mobile lanes without shrinking Battle cards.

  • Moved Forfeit to the far-left and kept End Turn prominent at the far-right.

  • Moved the ball to the centre of the pitch so it no longer obstructs Battle controls.

  • Applied the improvements across Campaign, Cups, Campaign of Champions, friendly battles and ranked PvP.

Stability

  • Updated repeatable FPL synchronization so permanent departures are separated from genuine loans.

  • Added roster, Vault, Puzzle and Campaign regression coverage.